I'd avoid going the other runes - although absolute focus and gathering storm can be argued for - more AP usually doesn't attribute to much unless you go a heavy utility core in your items. Waterwalking is a good rune, manaflow is good, nullifying orb is sometimes good, celerity is good if you go mejais or cosmic drive with predator (pairs well with waterwalking too). They help with mana in lane if you mess up or trade a lot - and having a lower cd flash is amazing on Annie - as flash ult is a core mechanic for Annie. I typically would go this build into tanks but there are quite a few high elo annie's who one trick this build (as they play annie top too typically).īiscuits and cosmic insight are a really good generic rune page. The cooldown is brought down by tibbers drastically and this allows for a lot of damage with comet (you can end games with thousands of extra damage with it). Simply because it synergises with that style of play, using tibbers and playing a slow fight with rylai's. It can be used to accelerate the game's pace - pair it with rocketbelt (or even Everfrost).Īnnie takes comet when she goes liandry's. It's good on support but it can also be taken mid (it's a good rune for engaging and roaming). Simple explanation before making it look all nice >Īnnie takes predator when she wants to accelerate a game's pace. All of this can be played around due to Annie's simple nature as a champion - which is what makes her such a reliable pick in solo queue. Annie relies on Zhonya's Hourglass a lot as it allows Annie to survive after engaging and delivering her damage. Due to this, she very often has to give up early lane priority if the other player knows what they are doing. But most importantly - she is incredibly fun.Īnnie struggles with waveclear. She is a very good low elo pick due to her potential to pick off carries as well as her AOE stun with Summon: Tibbers and can work in high elo if played well. She has many builds she can use that benefit the team composition she is in and therefore is a good one trick champion. She scales decently into the late game but is strongest in the mid game. → Not many counter matchups → Sets up ganks really well → Low ban rate (0.37%) → Can adapt easily with itemisation → Great early, mid and late gameĪnnie is a burst mage. Annie's Positives → Easy champion to pick up.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |